we are receiving a lot of complaints about unavailable services. In detail the What’s new? tab in the client, downloads from our content servers (maps, mods, replays, etc.) are broken for all users using IPv6.
We are aware of this issue and sorry for the inconvenience. While fixing the server setup might take a while, a confirmed workaround is deactivating IPv6 on your computer. Our fellow contributers have created a walkthrough how to do that on Windows 10 in our wiki here (use on your own risk).
after a few weeks of testing we are now using the new replay server which was written by Mazernoob and Dragonite.
The old replay server had two big issues which we hope to resolve with this new server:
1. Broken replays due to the server not picking the correct file
2. The current server needs to be restarted on a regular basis due to high cpu load
If you have any issues with the new replay server then please inform us by posting on the tech support sub forum.
~the dev team
on Saturday we will perform some server maintenance. Due to personal constraints, I cannot give an exact time.
As we are performing changes to the replay server, all replays on the running games will break. The games itself will keep running, as the lobby server will not be touched.
Also, due to a change on our reverse proxy, all our webservices will be unavailable for less than a minute (that also affects the login to FAF).
Even though we tried to get the changes tested as much as possible we still expect stuff to break, so if you notice some issue please post in the forums afterward.
Today the server will be restarted for update at 11:00 UTC. We dont expect the downtime to be longer than ten minutes or so.
The highlight of this release is the revamped matchmaking system which includes a new and hopefully improved matchmaking algorithm. To enable the new algorithm, the matchmaker now runs on a time based schedule which adjusts depending on how many people are queued. Players who are further to the front of the queue will have higher priority during the matchmaking system, and players who are not matched during one round will naturally move up in the next one.
Other noteworthy changes:
- The server now sends a deprecation warning to unofficial clients on login
- Fixed an error when liking mods that don’t have a thumbnail
You can check the full changelog here:
Thanks to Askaholic for the server work!
Have a nice day
Due to issues with the last patch we had to revert the executable for the game which is currently causing issues with the legacy client.
Fortunately we were able to get a quick fix for the exe from Kyril/FAETHER which is going to be deployed with this hotfix.
The game patch 3706 also contains the following changes:
- improved team kill detection
- increased wait time to make a team kill report
- several weapon category fixes
- Sera ACU PhaseShield mesh fix
If you wish to help us testing then please keep an eye on the forum where we will inform you about upcoming changes and how to help us test them.
~ The dev team
We are very happy to launch the third major update for the Nomads mod this year, with balance updates, much better game performance, bigfixes, new shaders, and a new model for the orbital command frigate:
You can play this mod right now by selecting nomads from the list of featured mods in the client!
Check out the list of changes on the FAForever Forums: http://forums.faforever.com/viewtopic.php?f=15&t=14315#p176307
We are always looking for new developers to help us with our work. If you are interested in contributing, leaving a suggestion, or simply want to keep an eye on our progress as we continue our work on this mod, feel free to join our Discord server here:
The Nomads Development Team