FA Update + Lobby Update !

Lobby Update :

Fa Update :

  • Adding “3603” compatibility to 3608 patch.

What does that mean ?

It means that you can now use a 3603 installation as a base to patch FA up to 3608.

Does that mean that FA Steam  version is compatible with FAF ?

The gamedata folder is compatible. But the exe are not (as explained here).
It’s up to you to find a retail exe to make the patching possible.

The method is the same that the one explained here : http://forums.steampowered.com/forums/showthread.php?t=1517248.

I won’t provide the files, even it seems that Steam kind of allow these sort of things.

Lobby update !

 

  • The biggest is FAFInstaller update !
    It’s now patching accordingly to what I’ve described here.
    If all goes well, featured mods and 3609 will be added this week-end.
  • Fixing a bug in the FA updater : On your first update, the patch wasn’t detected correctly in the lobby, result in the progress bar not closing.
  • Fixing a focus bug in chat. The cursor was jumping around when you try to enter text. That should not happen anymore (if so, tell me in the forum).
  • Some special characters were causing bugs in the list of games.
  • The tournament page is showing up correctly in the tournament tab.
  • There also was a little update to the server, that can help solve some NIL.

How are the things going ?

The new updater.

We are currently changing the way FAFInstaller (and the update system) works.

Here is how it will work :

  • Until now, the updater was downloading the whole files. Now it will download a real patch. Meaning that instead of downloading 5-6 mb each time, you will have to download only a few kb (500 kb in the worst update case).
  • For using this, we have added a new server only for updating.

The steps done by the update server and clients :

  1. The client check the current version of a bunch of files, and send these versions to the server.
  2. The server will check in the DB the current version of the user (A) and the latest version available (B).
  3. If the user doesn’t have the latest version,¬† the server will look for a patch from A to B.
  4. If the patch doesn’t exist yet, it will create it on the fly.
  5. The server sends the patch to the client, and the client apply it.

That way, you will be able to upgrade from any version to the latest, if the original files are known by the server.

That also means that you can downgrade your version in order to play an old replay (in that case, it will create a folder with these old binaries and game datas).

  • Featured Mods will use that function too, so Featured Mod authors will be able to make frequent changes at ease.

What about Steam version ?

The next patch (3609) will be compatible with 3603, and so with steam version of the game.
BUT
The exe and dll files from the steam version are totally differents from the retail version, in two major points :

  1. It uses the Steam DRM.
  2. It uses steamwork instead of GPGNet protocol.

As we are using GPGNet protocol for FAF, that version is incompatible. The solution would be to update the Steam version to the Retail version.

But because of point 1, that operation will be illegal : I can’t distribute a patch removing a DRM protection !

It’s still possible to mix a (legally owned) retail version with the Steam version by yourself. But FAF team can’t be held responsible for any damage caused by such manipulation (non-working copy or an possible steam ban – Unlikely but possible).

If you want a digital copy of Forged Alliance, FAF team recommends you to buy it at http://www.impulsedriven.com/forgedall as that version is totally compatible with FAF.

What are the changes in 3609 ?

Mostly bug fixes, 3603 support, and Sorian AI integrated.

You can see the commits done to the codes here : https://bitbucket.org/thepilot/forged-alliance-forever-lua/changesets

When the next update will be live ?

When it’s done. Maybe this week, maybe the next week.