Game Engine Update

We’ve pushed a small update to ForgedAlliance.exe as a standalone update outside of the normal game patch releases. This update addresses the following issue:

Where double-clicking on wall-sections would not cause group selection.

 

Many thanks to Kyryl (Etherr) for the tweaking of the game binary to make this work!

Player Councillor Vacancy

Greetings Commanders,

Due to lack of time, our current Player Councillor Tokyto_ has decided to resign. That being said, we would like to thank Tokyto_ for his services and wish him luck with future endeavours. Because of the news, a council meeting will be held sometime during the upcoming week to discuss the vacancy of the Player Councillor role. In the mean time, we would like to strongly encourage those who may be interested in the position to
write up an application and post it on our new forum post here: http://forums.faforever.com/viewtopic.php?f=2&t=16218. We will keep everyone updated with new changes as soon as they occur. Thank you all for your continued support.

Happy Hunting,
The FAF Council

Website updates

Hello everyone,

our website has received some updates.

  • You are now able to recover your password with your username or your email (instead of both before).
  • Steam linking should be working again. Please consider the latest steam changes. You need to set your profile and your game list to public
  • Our forums and wiki links are now set to https

During the update registration and password reset was temporarily broken due to problems with our email service. We apologize for the inconvenience.
If you encounter any issues, please post in the forums (Tech support).

– Brutus5000

Update: We sent out some emails with broken formatting. Thus mail the urls in the mails are unusable unless you manually copy it out. To fix this just redo the requested action (registration or password reset). All new mails should be fixed.
We are still investigating the timeout issue after password reset.

Map Bundle Ad #10

Map Bundle Promotion Post #10

Scroll Down To View Each Map!

MAP NUMBER 1:
ADAPTIVE AHSSA-SHI

Map By: svenni_badbwoi

The Seraphim just discovered Ahssa-Shi (named after god of reincarnation). The latest scans revealed that the planet is habitable, resource-rich and seems to have had large water reserves. Unfortunately the first exploring mission got somehow annihilated under mysterious circumstances at the landing site, plus the rescue signal was intercepted by the other factions. These events postponed further investigations, in order to win the battle ahead.

Latest version: 3
Highly improved AI path nodes – thx to ‘unknown guru’
Improved script to avoid vanishing decal glitch – map-decal disappeared, when optional structures (probably due to decal) and a certain amount of unit footprint/track-decals were spawned
Props statistics: 48.308 Mass & 84480 Energy
Mapping tools: FAF & SupCom map editor, Inkscape, World Machine, Photoshop, b2ag mirror tool and random prop generator

MAP NUMBER 2:
OSIRIS

Map By: Mr. Mozart

Remember; If you would like to have your map advertised, you can contact JJs_AI on the forum, Discord or via the FAF Client. Users can also submit their maps for advertisement here: http://forums.faforever.com/viewtopic.php?f=2&t=14713

Map Bundle Ad #9

Map Bundle Promotion Post #9

Scroll Down To View Each Map!

MAP NUMBER 1: ASYUT CANALS

Map By: biass

This map is a 1v1 navy map inspired from the gameplay from ‘waters of isis’. This map takes that slower navy play and pushes it into a competitive setting, however as always any strategy should be viable here. It’s 15km, so expect a little longer travel times compared to your regular 10km maps. Have fun, and mind the rocks.

Remember; If you would like to have your map advertised, you can contact JJs_AI on the forum, Discord or via the FAF Client. Users can also submit their maps for advertisement here: http://forums.faforever.com/viewtopic.php?f=2&t=14713