Game Patch 3699

Hello Commanders,

We are releasing the Game Patch 3699 today, which contains but is not restricted to :

– The removal of friendly fire collision between allies, so that your shots are not blocked by allies.

– The ability to select experimentals as well as upgradable/defensive buildings being constructed.

– Saving the upgrade progress on buildings transferred when using fullshare.

the patch notes can be found here or with some more explanations here.

Please post feedback in the forum.

See you on the battlefield,

~The dev team.

Brutus5000 becomes new DevOps councilor

Hi all,

Until today, the DevOps councilor seat has been shared by me (Downlord) and DukeOfEarl. Since DukeOfEarl got too busy with his private life, he resigned. In the name of all of us, I would like to thank him for the time he spent on FAF.

I am pleased to announce that his spot has now been taken by Brutus5000, who has been a very active and valued contributor to FAF since 2016.

A list of current councillors can be found on the Council of Setons Wiki Page.

– Downlord

Enforcing Steam-Link for all new accounts

When we activated the one-account-per-machine mechanism with the server update last week, we were aware that it is easy to circumvent for dedicated villains. Yet, we gave it a try before taking more drastic measures.

Unfortunately, as expected, people are circumventing it and continue their malicious behavior. As they can easily create new accounts once we ban them, we’re basically unable to ban such people.

Therefore, at the expense of FAF’s openness for new players, we decided to force Steam-Link for all accounts created after 2018-09-15 12:00 UTC.

This means that new users are required to:

  • Have a Steam account
  • Have Supreme Commander: Forged Alliance in their game library
  • Go through FAF’s Link Account to Steam process

Otherwise, they won’t be able to log in.

It really hurts me to enable this as it is going to be a big hurdle for anyone who wants to join FAF or bring their friends over. But unfortunately, this step seems necessary for now.

We will continue to improve the one-account-per-machine system and try to work out other options (like mobile phone validation) but since our resources are rather limited, it will likely take quite a while until we are ready to remove the Steam-Link restriction.

Thank you for your understanding,

Downlord