Forged Alliance Forever

The community-driven lobby for Supreme Commander : Forged Alliance.

Patch 3626 – Next.

The patch 3626 is now released.
This patch is the result of months of work, and the first step of the “Next” project.

A few months ago, a indiegogo campaign was launched to make Galactic War happening, but also bringing FA to the next step.

This patch include lot of radical changes, new graphics, and overall a major step forward compared to previous patches.

In order to ease the transition to “Next”, most of the featured mod will run patch 3625 until they are ready to make the transition. Here is the list of featured mod that will NOT take 3626 patch as a base version :

  • Nomads
  • Blackops
  • Diamond
  • Supreme Destruction
  • Xtreme Wars

Nomads will be implemented as part of the Next project in a future patch. Others mods will need their author to be updated to Next.

And now, the full change log :

Change log

Graphics enhancements

  • New factories models (thanks to Armageddon and Bokker).
  • New shaders for terrains (thanks to KarottenRambo).
  • New particles effects and textures (thanks to Luxor144 and Resin Smoker).
  • New strategic icons to differentiate some units (thanks to Errorblankfield).

Interface & New options

  • Adding a option for sharing unit cap.
  • Adding a restriction for support factories (see below)
  • Splitting Attack orders with Shift+G (thanks to Blackops team and johnie102) :
    1. Select some of your units. Make them attack a bunch of enemy units.
    2. Press shift-G.
    3. Each of your unit is now attacking a separate group of enemy units.

Bug/exploit fixes

  • Fixed a bug where ACUs were able to overcharge  without the necessary energy in storage.
  • Reclaim time of group of trees now match individual trees.
  • Fixed a bug where the Hive was able to generate mass from thin air.
  • Recharging shields no longer receive damage from other, overlapping ones.
  • Ahwassa was not leaving a wreck in water.
  • Units are sorted by mass cost when given in Full Share.
  • Aeon shield Disruptor gets back its specific icon.
  •  Cybran Deceiver and static stealth radius were not displayed properly.
  • All strategic subs now display their tactical missile range.
  • UEF Battleship has now a reload bar  for the front canons.
  • Galactic Colossus first target bone changed to be the torso instead of the head to help fighter/ bombers hit it properly.
  • Czar : SPECIALHIGHPRI category added, so that ASF will target it first without the need to manually target it.
  • Aeon SCU RAS cost fixed : 4500 mass, like the other SCU.

Economy

Multiple t2/t3 factories and t2/t3 engies to build and assist are now cost efficients (Thanks to Rienzilla and Zock) :

  • The normal factory is renamed to t2/t3 factory Headquarters.
  • If you have at least one Headquarter, you can now build some new, cheap factories (called support factories)
  • If you lose all Headquarters, these support factories can make only t1 units until you make a new HQ.
  • Lot of build powers are adjusted, check the Unit database for more details.
  • You can remove the support factory in the restriction menu of the FA lobby, it will disable this new mechanic.

ACUs

Cybran

  • Cybran ACU base regeneration to 17.
  •  4 hp regeneration per veteran level instead of 3.

Seraphim

  • Restoration Field:Radius = 22 (from 15) same as weapon range.
  • Rapid Restoration Field : Radius = 30 (from 25) same as upgraded weapon range.
  • Refracting Chronotron Amplifier :
    • Additional Damage = 400 (from 300)
    • Build Cost Mass = 3500 (from 4500)

Aeon

  • Enhanced Sensor System :
    • Build Cost Energy = 10000 (from 12500)
    • Build Cost Mass = 400 (from 750)
    • BuildTime = 500 (from 625)

UEF

  • nano upgrade :
    • 1200 mass
    • 44 800 energy
    • 1400 buildtime
    • 60 regen.

T1 units

  • Aurora is missing a bit less and better handling. Muzzle charge delay reduced to 0.1 .
  • Medusa Firing Randomness increased to 1.35 (from 1.2)

T2 units

General change

  • Target priorities changed :
    Rhino, Ilshavoh, Riptides, Blazes : target Tech 3, tech 2 then Tech 1 instead of Tech 1 then tech 2 then tech 3.

Aeon t2

  •  Blaze
    • Speed to 4.3 (from 3.7)
    • Muzzle velocity up to 45 (from 40)
    • Firing tolerance reduced to 0 (from 2) to increase hit rate.
  • Aeon T2 mobile shield
    • energy consumption decreased to 75 (from 125)
    • size reduced to 15 (from 16).
  • Aeon Obsidian
    • health = 1250 hp (from 1000)
    • shield = 1500 (from 1750)
    • shield recharge start time = 3 seconds from 1 second
    • muzzle charge delay reduced to 0.1
    • speed reverted to 2.6 (from 2.9)
    • turret yaw speed reduced to 75 (from 90).
  • Aeon Destroyer Exodus
    • muzzle charge delay = 0.1 (from 0.5);
    • turret yaw speed = readjusted to 100 (from 160)

Cybran T2

  • Rhino :
    • Health = 1900 hp (from 1150)
    • MaxSpeed/max acceleration/maxBrake = 2.7 (from 3.2)
    • Damage = 25 (from 16), rate of fire = 1.8 (from 2) = 90 DPS (from 64)
    • BuildCostEnergy = 1500 (from 990); BuildCostMass = 297 (from 198)
    • BuildTime = 1320 (from 880) ; surface threat level = 5 (from 3)
    • veterancy = 8/16/24/32/40 (from 7/14/21/28/35)
  • Cerberus :
    • damage reduced to 10 from 11 = DPS reduced to 100 DPS (from 110)

Seraphim t2

  • Yenzyne (Seraphim T2 hover tank)
    • speed up to 4.3 (from 3.7)
    • 200 damages (from 175) for 50 DPS (from 43)
    • range increased to 20 (from 18)
    • firing tolerance = 1 (from 2),
    • turret yaw speed = 110 (from 90)
  • Ilshavoh
    • speed reverted to 2.5 (from 2.7)

 UEF t2

  • UEF mobile shield
    • size slightly increased to 17 (from 16)
  • Pillar
    • rate of fire = 0.8 (from 0.75)
    • DPS = 56 (from 52.5)

T3 units

General change: Veterancy adjustments.

  • Brick/Percival veterancy levels = 20/40/60/80/100 (from 9/18/27/36/45)
  • Othuum and harbingers veterancy levels = 15/30/45/60/75 (from 9/18/27/36/45)
  • ASF veterancy levels = 12/24/36/48/60 (from 6/12/18/24/30)
  • Restorer veterancy adjustment: 18/36/54/72/90 (from 12/24/36/48/60)

Strategic submarines rework.

  • For all strat subs :
    • nuke launcher adjustments : 3.3 speed (from 2.5)
    • range reduced to 410 (from 1024)
    • nuke price is similar to static ones:
      • BuildCostEnergy = 1350000 (from 1764000)
      • BuildCostMass = 12000 (from 16800)
      • BuildTime = 324000 (from 453600) = 5 minutes (from 7 minutes)
  • Sera Battleship Nuke
    • cost = same as old strat sub costs.
    • damage reduced to 25000 (from 70000)
    • BuildCostEnergy = 1764000, (from 1920000)
    • BuildCostMass = 16800 (from 19200)
    • BuildTime = 453600 (from 518400) = 7 minutes (from 8 minutes)

Aeon t3

  • Harbinger will now reclaim when on patrol.
  • Aeon Battleship
    • muzzle charge delay = 0.1 (from 0.5)
  • Torrent Missile Ship
    • AOE = 2 (same as regular tac missile, from 1.5)
  • Aeon snipers 
    • mass cost reduced to 640 (from 800).
    • buildtime to 3600 (from 4800).
    • doesn’t need to deploy, inacurate when moving.
    • 1350 damages (from 1300) to prevent massive overkill on Percival.
    • strategic icon is now a straight horizontal line
  • Aeon strat sub 
    • tac missile range increased to 175 (from 128),
    • missile hp
    • OE increased to 3 (from 2)

Seraphim t3

  • Othuum Thau canon (the slow and weak weapon with 100 DPS) range = 32 (from 25) with indirect fire (yellow) ring.
  • Sera t3 shield : mass cost slightly reduced to 540 (from 640)
  • Sera sniper :
    • mass cost reduced to 640 (from 800)
    • buildtime to 3600 (from 4800)
    • has a turret now
    • inacurate when moving (0.8)
    • 775 damages (from 750) to prevent overkill on Percival
    • strategic icon is now a straight horizontal line

UEF t3

  • Percival
    • Builtime increase to 6000 (from 4800)
    • uses a new strategic icon (x) to distinguish it from Titan (+)
  • Continental (T3 transport)
    • shield energy consumption = 400 (from 250)
    • veteran adjusted to : 12/24/36/48/60 (from 3/6/9/12/15)
    • energy price normalized with other t3 air units (cf.3603 patch) : 52500 energy (same as Broadsword, less than Restorer) (from 29531 energy). Reason: GPG forgot the Continental when they made all t3 air units much more energy demanding in 3603.
  • UEF strat sub : tac missile range increased to 175 (from 128)

Cybran t3

  • Brick :
    • Builtime increase to 6000 (from 4800)
    • uses a new strategic icon (x) to distinguish it from Loyalist (+)
  • Cybran Strategic sub gets stealth + Tac missile range increased to 200 (from 150)

T4 units

General change : Veterancy levels adjustments.

  • Ythotah : 70/140/210/280/350 (from 75/150/225/300/375)
  • Galactic Colossus and Megalith : 90/180/270/360/450 (from 100/200/300/400/500)
  • Monkeylord : 45/90/135/180/225 (from 75/150/225/300/375)
  • Fatboy : 40/80/120/160/200 (from 75/150/225/300/375)

Atlantis

  • max speed =2.8 (from 2.5)
  • Atlantis AA gets same AOE as SAM = 1.5 (from 0)

Monkeylord

  • 19k mass (from 21k)
  • stealth field (radius = 30, same as laser) instead of personal stealth
  • stealth energy consumption = -400 (instead of – 250).

Balance Team credits :

Pip, Blackheart, Crazed, Lu_Xun_17, Nombringer, TAG_Chosen, Voodoo, Zock