Forged Alliance Forever

The community-driven lobby for Supreme Commander : Forged Alliance.

Nomads Dev Diaries #8

Hello everyone,

A couple of weeks ago we mentioned what Nomads in 2020 would look like, and we think its important reading. If you havent done it yet, read it now. This week we are going to be talking about some concept designs, and show you a little example of things not going to plan.

As always, this content you can spy ahead in the Nomads Development Discord, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions or even contribute, you can do that here.

Nomads Naval units

So far the nomads have got some new models on the land and air, but no navy just yet. So here are some drawings on that topic. The first thing we notice is that the image above is clearly in space. However in supcom ships are in the water, so how whats going on here? The answer is that the Nomads navy is going to be modelled like spaceships are made.

This drawing is for a medium ship with some sort of primary weapon. This is a pretty vague start that lets the design be tuned to functionality later, while letting us get the feeling of the units right. Here we tried experimenting with having the engines on the top and bottom, and having the bridge and cabins on the sides of the craft. Nomads do things in space so they dont care about having things sideways, making details like this add flavour to the faction.

Right now this unit might end up as the T2 emp boat, or as the T1 aa boat. Don’t know what those are? Stay tuned for future diaries then, there are suprises coming!

And here we can see a bit of the process, where we start with a bunch of thumbnails to explore which general shapes and feelings we want them to have, and then pick the ones that turn out best and draw them larger and more detailed. These more detailed concepts are then used to inform the actual unit designs later.

One thing you will notice is that these concepts arent quite what the end unit should look like. There is some leeway in the design, and the design starts as just a generic nomads craft, with no specific role. This lets us see which roles it fit them best and adjust the design to make it fit.

T2 Not-Hover Tank

Sometime in december we posted a devi diary which featured a concept for the new T2 hover tank model. However that design was a mistake! It turns out that Apofenas had a different idea for the role of that tank, where instead it should be an amphibious tank armed with rockets. I forgot about this while making the design and so did something completely wrong as a result. Thats no problem however, things like that can happen. Since then there appeared a special design document so that this will happen less often in the future, and the tank got a completely new design:

The idea here is that it being an amphibious unit, it will have pop-up weapons and components that will seal away when its underwater. Also the unit is going to be fairly long range, so it looks fairly unarmoured. What do you think about this new design? is it better or worse than the old one? what would you like to see?

And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don’t worry if you think you are missing any skills, we will be glad to see you!