Forged Alliance Forever

The community-driven lobby for Supreme Commander : Forged Alliance.

Nomads Dev Diaries #14

Hello everyone,

Last week we talked about the T2 amphibious tank, and this week we will be talking about a new unit for the Nomads. The T1 Artillery Boat! Lastly, check out our development streams.

As usual, this content is taken from our discord server, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions or even contribute, you can do that, right here:

Nomads discord server: https://discord.gg/eV3wmAX

T1 Artillery boat

If you have been paying close attention to previous diaries, you may have seen this before; this is going to be a new unit for the Nomads. They are going to have a special navy setup, rather than having just the frigate, they will also have an anti air boat. Similar to how their T1 mobile artillery works, this ship is armed with all purpose missiles, which can fire at ground units too with unguided missiles, acting as artillery. The frigate itself will also get a redo, and wont have any anti air capabilities.
Marlo was working on this unit a while back, and now its entering the next phase of its development – cleaning up.

This sounds like a quick job, but its much more involved than that. Before a model gets put into the mod it needs to have every single vertex in it just right, and taking things from nearly there to perfect is quite a step. In this case it needed remodelling the whole thing one part at a time, and we are not yet done, either!

Check out the differences between this image and the image above. There arent that many visible, but the model has been remade almost from scratch. It has also been simplified, and a had few things removed since they are going to end up added back in during the cleanup, or even later with textures.

There are a few mistakes visible in the model. Can you find some? This stage is when all that gets resolved, but also when the design of the model is refined into its final version, such as working out exactly how the front of the bridge is done.

In some cases this part of the process can take longer than making the model itself. Check out some of these peculiarities that will need to be fixed:

The bit behind the bridge has some overlapping geometry, and some stuff poking out.

Here is a part of the body clipping through the engine on its side, which will reqiure a remodel of the side details to make the engine fit snugly to the ship.

And here is a gap between the body and the cameras on the side, meaning these are floating!

And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don’t worry if you think you are missing any skills, we will be glad to see you!