Forged Alliance Forever

The community-driven lobby for Supreme Commander : Forged Alliance.

Nomads Dev Diaries #18

Hello everyone,

Last week we talked about some sketches for the mass extrator, and today we are going to continue with this theme, this time moving onto some ideas for storages. Additionally, you can see more on our development streams.

If you can make drawings, or make models, we need your help. Click the link below. Also click it for any other reason:

Nomads discord server: https://discord.gg/eV3wmAX

Possible distruption to Diaries next week

There has been quite a queue of posts for whats new all of a sudden, and since none of them are being combined, and all of them need to be posted, Nomads might need a bit of delaying, from sunday next week to tuesday next week. This isnt a super organised effort however so who knows what will actually happen, but being warned for possible disruptions is a good idea.

Mass and Energy Storage

Storages are quite interesting buildings since they are rather dynamic, with the building also being a visual indicator for your storage levels. They need to have a large part of the building moving around, and showing clearly what is going on. This means we can really go for that idea and make some stuff going on.

This is a different concept, which might be for either mass or energy storage. Right now we arent making a difference between them, and just seeing where the ideas develop before locking them in, and adjusting to make them more suited for their roles. This idea features three sliders that are diagonal, which is a potentially nice move since when viewed from above its more obvious if its full.

Marlos Models

As always, marlo jumps in with his models out of nowhere and shows what these sketches might look like in a more salient fashion. This immediately helps us make a design review, and move onto the next iteration.

Here you can see that the model above isnt too inspiring, which clearly shows the flaws in the design, so the next iteration is to try a tower like design, where the rising area is a very prominent part of the unit, which should hopefully make it more dynamic.

And we also got a couple of other ideas for the storages, this one is a bit more traditional, with the stored elements being arranged similar to the seraphim version.

The Nomads Coffee Machine

Marlo decided to have a little fun and convert the storage into a coffee machine. Its great. Enjoy.

And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don’t worry if you think you are missing any skills, we will be glad to see you!