What’s new
This is a bugfix update. Several small issues got solved and all missions that were not expanding the next part should work now as well. That includes Morax finally leaving his base in Prothyon-16.
Several voice files got updated few days ago with fixes to the mixed dialogue cues. There might be still a few of them wrong, please report it, if you encounter some.
Changelog
You can find the full changelog for missions here: https://github.com/FAForever/faf-coop-maps/blob/master/changelog.md
and for the coop mod here: https://github.com/FAForever/fa-coop/blob/master/changelog.md
Report Issues
If you find any issues make sure to report them. Preferably on Github: https://github.com/FAForever/faf-coop-maps/issues or on the forums. (Don’t forget to include the game.log!!)
Coop Slack Channel
If anyone is intrested into making a new mission, improving the current ones or helping with voice overs, there’s a #coop channel on the FAF Slack. Slack is a tool that all FAF developers and contributors use to coordinate our efforts. For joining PM me (speed2) your e-mail adress either in the chat or on the forums and you will recieve an invitation.
What’s next?
In last few days I was doing some improvements to the base manager that controls the AI, more specific, TML and Nuke control to spice things up for the players. I also did some work on Novax mission but it will take much more time to release the full version as I need to change the second part completelly to be happy with it.
Translations: http://forums.faforever.com/viewtopic.php?f=12&t=14666
speed2