Mike explains the process of creating Supcom, the art workflow, what went wrong with Supcom 2, some funny Supcom stories, how to get funding from a publisher for an indie RTS, what he would add to a new RTS.
The community-driven lobby for Supreme Commander : Forged Alliance.
Mike explains the process of creating Supcom, the art workflow, what went wrong with Supcom 2, some funny Supcom stories, how to get funding from a publisher for an indie RTS, what he would add to a new RTS.