Categories
Automatch/Ladder changes. Development Update

FAF Client preview

After no release for several months, the official FAF Python Client now has a new maintainer (OppressiveDuke / duk3luk3) and a preview release.

Version 0.11.61-pre2 can be downloaded from the github releases page now.

Just download and run the MSI file. If it causes any problem, just reinstall the old release version.

This release contains lots of bugfixes and changes:

  • Make it possible to choose subset of factions in ladder
  • Re-enable notification of game events
  • Update UI in the Replayvault
    • Split generateInfoPlayersHtml into different methods
    • Moved HTML as much as possible to the top and in constants
    • Added free-for-all in the extra information of the replay
    • Removed observers from the extra information of the replay
    • Removed after rating from extra information of the replay (in code)
  • Added option to sort nicknames with friends on top.
  • Multiple mods are now downloaded if required
  • Fixed sorting bug with the player list
  • Add linux support (thanks @muellni)
  • Add new uid implementation (thanks @muellni)
  • Leaderboard display performance improvement (#438, thanks @grotheFAF)
  • Save game logs as default
  • Fix a bug with preview generation (#481)
  • Remove unused map downloader class (#483)
  • Fix error in PERSONAL_DIR selection (#428)
  • Make map preview download asynchronous (#507)
  • Fix duration for live games in Replays (#497, thank @grotheFAF)

We will continue to work hard on getting this client back to a respectable standard.

One of the main items on the roadmap is the integration of an ICE adapter as new game connection relay that should make the connection quality much better.

Other more technical items are: Upgrade to Python 3, transition to the new API instead of using the legacy server, fixing map/mod upload, and otherwise getting up to par with Downlord’s excellent client.

Please test this prerelease and report any bugs you find in the Tech support forum or on github!

Categories
Automatch/Ladder changes.

Automatch Rotation

Hey all

Make your thoughts known here

New map pool for August (should get implemented today):
New maps are in bold

5×5:
Canis River, Sentry point, Moonlight Pass,  Moonlight

10×10:
Sleipnir, Saltrock Colony, High Noon
Syrtis Major, Eye of the Storm, Open Palms
Forbidden Pass, Desert Planet II
Regor VI Highlands

20×20:
x6
Emerald Crater
Seraphim Glaciers


Maps removed:
Theta Passage, Ambush Pass, Haven Reef
Badlands, Loki, Roanoke Abyss

Regards, Zock

Categories
Automatch/Ladder changes.

Automatch Rotation

Hi all. Apologies for the long delay between rotations, sadly the recent server changes caused some disruption.

Make your thoughts known here

The new rotation is as follows:

Theta Passage, Crimson Feud, Cobalt Valley, Badlands, Loki, Niflheim, Open Palms, Syrtis Twin Rivers Vya-3, EOTS, Artic Refuge, Crossfire Canal, Bermuda Locket, Roanoke Abyss


Previous rotation:

Theta Passage, Monaki, Serenity Desert,  Badlands, Loki, Niflheim, Open Palms, Syrtis Twin Rivers Vya-3, Regor Highlands, Pyramid, Schloob/Rumble in the Jungle, Crossfire Canal, Bermuda Locket

Regards, Gorton

 

Categories
Automatch/Ladder changes.

Automatch Rotation

Link to the forum thread, make your thoughts known there

The new rotation is as follows:

Twin Rivers, Roanoke, EOTS, Open Palms, Regor VI, Theta Passage, White Firev2,  Loki, Syrtis Major, Williamson’s Bridge, Desert Arena, Dry Canyon v3, Summer Duel, Open Zeta, Pelagial


Previous rotation:

Twin Rivers, Roanoke, EOTS, Open Palms, Regor VI, Theta Passage, Bermuda Locket, Loki, Syrtis Major, Williamson’s Bridge, Seraphim Glaciers, Ambush Pass, Niflheim Final II, Crossfire Canal, Broken Vows v8

Regards, TA4Life

proxy’d by Gorton