Categories
FA Update

3609 Patch released !

FAF Team is happy to announce the release of 3609 patch !

It’s the first one of a serie of patches that will try to fix all the remaining bugs in FA. If you encounter new or old bug, please tell us in the appropriate forum :  https://direct.faforever.com/forums/viewforum.php?f=3

Change log :

  FAF-related changes and fixes

  • Title screen and replay files are displaying the correct patch version.
  • Fixed scores reported incorrectly when Autoteam = none and random = on.
  • Removing the reset of unit cap on each hosted game to 500.
  • changed the ranked unit cap to 1000.

New Features

  • Added Sorian AI. Sorian AI is now available to use in FAF. (YOU MUST UNINSTALL SORIAN AI MOD AND LEM IF YOU HAVE THEM.)
  • Added new and improved random faction generating function that doesn’t give seraphim 75% of the time.
  • Added engineer wrecks on the water.
  • Added Autoget as mandatory and enabled for all players. (Units are automatically given, if share is enabled, 20 seconds after death.)
  • Added tech-less icons for energy storages so they are easier to find.
  • All structures now leave wrecks when destroyed in the water.
  • New lobby textures from Moritz

Bug Fixes

  • Fixed aeon hover shield floating wreckage bug.
  • Fixed ACU upgrades exploit.
  • Fixed UEF ACU nano regen upgrade… it no longer gets overwritten by veterancy.
  • Adjusted the seraphim T2 destroyer anti-torp further. It’s performance is now improved.
  • TML weapon on strategic missile subs now have the correct range ring.
  • Fixed Seraphim destroyer, UEF Atlantis and Aeon Exp Battleship wreckages. They now sink and wreck on the sea floor properly.
  • Fixed a transport bug/exploit.
  • Fix for the UEF ACU build drones. Now the destruction of one drone does not adversely affect the other. Further, drones are automatically rebuilt upon death at their original cost (160 mass, 1600 energy). Drone re-building takes 10 seconds and does not interfere with other ACU processes, such as moving, shooting or constructing.
  • Attempt to fix the collision beam not being visible if the unit that fire it is not seen.
Categories
website

Map Vault archive available.

A zip file containing all the map in the vault is now available to download (about 405mb).

Click here to download !

Categories
FA Update roadmap

LabWars and Murder Party Online !

The featured Mod : Murder Party is now online !

What is it ? More infos on the forums ! https://direct.faforever.com/forums/viewtopic.php?f=25&t=300

And Lab Wars from Legion_Darrath too !

More infos there ! https://direct.faforever.com/forums/viewforum.php?f=24

 

Categories
FA Update Lobby Update

FA Update + Lobby Update !

Lobby Update :

Fa Update :

  • Adding “3603” compatibility to 3608 patch.

What does that mean ?

It means that you can now use a 3603 installation as a base to patch FA up to 3608.

Does that mean that FA Steam  version is compatible with FAF ?

The gamedata folder is compatible. But the exe are not (as explained here).
It’s up to you to find a retail exe to make the patching possible.

The method is the same that the one explained here : http://forums.steampowered.com/forums/showthread.php?t=1517248.

I won’t provide the files, even it seems that Steam kind of allow these sort of things.

Categories
Lobby Update

Lobby update !

 

  • The biggest is FAFInstaller update !
    It’s now patching accordingly to what I’ve described here.
    If all goes well, featured mods and 3609 will be added this week-end.
  • Fixing a bug in the FA updater : On your first update, the patch wasn’t detected correctly in the lobby, result in the progress bar not closing.
  • Fixing a focus bug in chat. The cursor was jumping around when you try to enter text. That should not happen anymore (if so, tell me in the forum).
  • Some special characters were causing bugs in the list of games.
  • The tournament page is showing up correctly in the tournament tab.
  • There also was a little update to the server, that can help solve some NIL.