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November 15th – Coop Update
What’s new: Last update didn’t go as planned and broke more things than it fixed. This update should fix all the issues introduced by the last one. We’re still rewriting the code to make it properly work with more players because it wasn’t designed for it. Sometimes it requires to do code changes in all…
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Hotfix Patch 3663
Hey guys, So I made an oopsie last patch and the Cloak FX meant to only affect, well, cloaked units, has been annoying people by happening on all Intel structures if you stall Energy. This tiny hotfix addresses that, and also adds compatibility for some of the few mods which use the (kinda broken) cloakfield…
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Player Councilor Election & Balance Vote
Hello everyone – There are two votes here. One for the Players Councilor, and one about how the Balance Team will be formed in the future. Voting will be open until November 27th. Many thanks to Softly, Aulex, Downlord, and brutus5000 for the new solution we’re using to enable these votes. You find the voting…
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Balance Patch 3662
Hi everyone, The new balance patch 3662 is live now. You can find the patchnotes and more information here: http://content.faforever.com/patchnotes/3662.html As usual, your opinion and feedback is welcome in the forum and we wish you good luck and much fun playing with the new patch! -Zock
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November 2nd – Coop Update
What’s new: Coop missions got updated today. This updated contains mainly code improvements and small fixed, but mainly 2 new coop missions! Changelog: You can find the full changelog for missions here: https://github.com/FAForever/faf-coop-maps/blob/master/changelog.md and for the coop mod here: https://github.com/FAForever/fa-coop/blob/master/changelog.md Report Issues: If you find any issues make sure to report them. Preferably on Github:…