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Balance Patch 3750 Is Live
Welcome to the patchnotes for the 3750 patch. This patch aims to alleviate the most pressing imbalances that have arouse over the past 2 years. Notably the dominance of Sniper bots and Titans/Loyalists during the T3 stage, Nukes being extremely oppressive, air T4s and T3 artilleries being rushed without any energy infrastructure and the power…
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New FAF Website
Well, it’s been almost a month since the new website released so this news article is a bit late to say the least. Nonetheless, I’m very excited to see the new website up and running without any issues. Couple of day one bugs were squashed and it seems everything else is functioning smoothly. The website…
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Game version 3738
The past month has been exciting – there is no other word that we can use. From a development perspective we’re on the verge of being able to provide a modern, interactive development environment to our community. With the work of Eluvatar a Visual Studio Code (VSC) extension is close to release that provides intellisense…
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Weapon Target Checking Intervals
Every unit in the game has a weapon. All weapons combined take up a significant portion of the simulation budget. The time is not spent on creating the projectiles. It is spent on the scanning for targets and the filtering of targets for the weapon to fire at. At the end of this topic you’ll…