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New executable
Hello Commanders! We’ve pushed a new executable (ForgedAlliance.exe) on the production server which was modified in order to avoid desync issues in games and replays that occurred a lot when a user was leaving the game. In order to make this possible the UI will be put to a halt for 10 ticks which takes…
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Nomads Dev Diaries #5
Hope you have all had a nice Christmas, and the Nomads dev team would like to wish you a happy new year as well! Last week we had a patch release, and so we skipped on the dev diary. This week we have a summary of 2019 for the Nomads mod, and what we have…
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Balance patch 3709
Hello Commanders! Today we released a new balance patch, patch 3709. Patchnotes can be found here: 3709 patchnotes The 2 main issues dealt with in this patch are the partial removal of the snipemode mechanic and the nerfing of the mongoose/shield combo. Please leave your feedback in this thread on the balance subforum. ~ The…
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Game Patch 3708
Hello Commanders! Today we released a new development patch with the patch number 3708!New features include (but are not limited to): Improved shader for Seraphim A Curated Maps Button in the game lobby to promote maps picked by the M&M Councilor Auto fill lobby slots Remove invulnerability from the Novax Satellite to avoid bug abuses…
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replay server switch
Hello Commanders, after a few weeks of testing we are now using the new replay server which was written by Mazernoob and Dragonite. The old replay server had two big issues which we hope to resolve with this new server: 1. Broken replays due to the server not picking the correct file 2. The current…