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Weapon Target Checking Intervals
Every unit in the game has a weapon. All weapons combined take up a significant portion of the simulation budget. The time is not spent on creating the projectiles. It is spent on the scanning for targets and the filtering of targets for the weapon to fire at. At the end of this topic you’ll…
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New executable
Hello Commanders! We’ve pushed a new executable (ForgedAlliance.exe) on the production server which was modified in order to avoid desync issues in games and replays that occurred a lot when a user was leaving the game. In order to make this possible the UI will be put to a halt for 10 ticks which takes…
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Nomads Dev Diaries #4
Hello! This week we will be showing some work on the next few unit concepts we are working on, and the thoughts behind them. As always, this content you can spy ahead in the Nomads Development Discord, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions…
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Nomads Dev Diaries #2
Hello everyone! So, last week was the release of a nomads patch, so we skipped the dev diary. Likely this is what will happen in the future as well. If there is a nomads release that week, then no diary. Otherwise, we might be doing one of these every friday, so you have something to…
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Nomads Dev Diaries
Hello everyone! We thought it would be a fantastic idea to summarise the work we did in these dev diaries, so that everyone can keep up to date with the progress, as well as get an idea of the thoughts that go through our heads while we work on the mod. We will be making…