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Development Update FA Update

New executable

Hello Commanders!

We’ve pushed a new executable (ForgedAlliance.exe) on the production server which was modified in order to avoid desync issues in games and replays that occurred a lot when a user was leaving the game.

In order to make this possible the UI will be put to a halt for 10 ticks which takes about one second.
We hope that this new exe will help users and especially casters/streamers since watching desynced replays is not very enjoyable for anyone.

Massive thanks to Kyryl for delivering this improvement to the FAF community.

Happy 2020 and good luck on the battlefield!
~ The development team

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Development Update featured mods featured mods Nomads

Nomads Dev Diaries #4

Hello!

This week we will be showing some work on the next few unit concepts we are working on, and the thoughts behind them.

As always, this content you can spy ahead in the Nomads Development Discord, so if you want to get the exclusive info before everyone else, chat to the devs, ask questions or even contribute, you can do that here.

T3 Air scout

Last week we talked a little about the T1 air scout, and this week the image above shows the T3 air scout. Since the units are fairly similar in concept, we wanted them to have some shared visual features as well. This sketch explores the various possible shapes, where we aimed to make a unit that “feels” fast. This is very much a work in progress, and the major shapes are being explored here, with details to come later. Which version do you like the most? Which one the least?

T2 Hover Tank

Continuing with unit designs, this is the future t2 hover tank. This one has visuals similar to the T1 lab, and in the Nomads lore it is also an early unit that was developed before the events of the Nomads campaign. Its a little more sleek looking than other nomads stuff, and looking like it could move a little faster. It incorporates some design hints from cars and similar vehicles to try and give it that look.

T1 Land Scout

This one is interesting, because there is already a model that has been lieing around for quite a while, in fact, its the very first model for the new nomads units. The ACU head was inspired by the scout. You can check it out here:

And here are some sketches showing a variation on the unit:

Its been a while since the first model and so it has been updated a little. However, its still not done yet, and now we are thinking of ways to combine the two ideas together, to make an even better unit. What do you like more, the new scout or the old scout model?

And thats it for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don’t worry if you think you are missing any skills, we will be glad to see you!

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Development Update featured mods featured mods Nomads

Nomads Dev Diaries #2

Hello everyone!

So, last week was the release of a nomads patch, so we skipped the dev diary. Likely this is what will happen in the future as well. If there is a nomads release that week, then no diary. Otherwise, we might be doing one of these every friday, so you have something to look forward to!

As usual we are posting content that you can get sneaks of in the Nomads Development Discord, so join that to get the news in advance!

Sketches

So, this dev diary just after a release, and we thought it would be good to start off with a few sketches, so you can better see what might be going on in our heads as we work on the unit models. The picture above is just something that looks nice. Its not of any particular unit, but just of something Nomads-looking. A lot of these are made to explore ideas, and some of these might make it into various units.

The above sketch was actually one of six, seen below. These were exploring various carrier-like units, and the nicest one was drawn larger. Nomads arent going to have a space aircraft carrier, but the idea for their navy is spacecraft converted into ships, so the above image might be adapted into a completed unit one day.

Lastly, its always nice to capture the feeling of the faction, so making art pieces like the one below help out with this. Maybe you can see some potential units in the picture?

Unit Renames

This is special because its all thanks to samuel.hxs, who has just made his first contributions to the nomads repo, so well done on that!
Pretty straightfward, we have been taking a look at the various names of the nomads units and thought that they might use a bit of a facelift. To start off with, we are renaming the T1 tank destroyer from Assassin to Marksman, and the T1 tank from Orbis to Eclipse. We thought these show a bit more character to the units, while also being less obscure. Also, you (yes you!) can help out as well. The list of unit names is still incomplete so if you have some suggestions, opinions or otherwise it would be very helpful if you let them be known to the dev team.

And thats all for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don’t worry if you think you are missing any skills, we will be glad to see you!

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FA Update featured mods featured mods Promotion Uncategorized

Nomads Dev Diaries

Hello everyone!

We thought it would be a fantastic idea to summarise the work we did in these dev diaries, so that everyone can keep up to date with the progress, as well as get an idea of the thoughts that go through our heads while we work on the mod. We will be making these posts every one or two weeks, so stay tuned!

We are posting content that you can see and get sneaks of in the Nomads Development Discord, so join that to get the juicy news in advance, or even to contribute!

Experimental transports

Today we are going to talk about the T4 transport for nomads, and some of the adventures we had with it! Below is the finished unit, which you will be able to play with in the next patch! The patch is going to be released soon, along with a bunch of other goodies so you can enjoy it as well!

So we have been working on the new model of the T4 transport for quite a while now. However we ran into an issue pretty early on. When we added all the transport slots we wanted, the game just crashed instead of loading the model. So for a bit the transport was going to have fewer of them, and not load as many T1 units. So this is what the transport looked like at that moment:

However Balthazar showed off his fantastic land transport, which has a lot more slots than we had, proving that what we wanted was possible.
So now the challenge was on! Balthazar uses the 3dmax exporter, while we use the blender one. After spending an afternoon looking through the plugins and working out the differences, it turned out that the plugins save the bones in different orders, which was causing the issues. (If you like maths: it was an interesting problem of how to split one simply connected graph into two, then write them down in a particular order.) After rewriting that part of the blender plugin, the imports worked, resulting in a most terrifying ghetto gunship:

And thats all for now! If you want to see top secret stuff, join the discord server where you can chat to the devs, ask questions, spy on the process and get all the exclusive goodies and more! Also feel free to leave feedback either on the forum thread or in the discord. Remember, feedback is very important!

Lastly, we are always looking for more contributors, so if you are interested in creating things, whether thats code, 2d art, models, music or anything else, do get in touch! We also provide all the resources and guidance needed, so don’t worry if you think you are missing any skills, we will be glad to see you!