FA Update

Lobby 0.10.116 : Team matchmaker Beta.

This version introduce a new version rendered possible by FAF donators. Big thanks to them!

Remember that you can help making new functions and updates possible by donating to FAF (left panel) and put the function you are asking for in the comments.


The matchmaker allows you to play balanced team games.

You can invite friends to your team (right-click on their nickname in the chat), or search for some random teammates.

The current map pool is derived from the 1v1 one, but more options will come later.

Remember that this function is in Beta, and some connections problems are still happening. You can help debug it by posting the faforever.log and game.log of every player involved in this thread.

Check how to enable logs & post them here.

This update come with others enhancements to the lobby :

  • Better detection of connection loss to the server. In case of the IRC server, it will try to reconnect. Reconnection for lobby & game server may come later (check first paragraph of this post 🙂
  • Fixing some errors in the map preview code.
  • Fixing issues with secondary servers hanging the client (ie. tournament tab).
  • Fixing a crash when parsing an invalid game.prefs (error when hosting a game).
  • Fixing an issue where selecting a faction after selecting “random” for 1v1 matchmaker didn’t changed the button status.

Additional thanks:

Early matchmaker testers : Deering, Myxir, Gorton, Mad Mozart, PascalP, SAKO_X, ZLO_RD, D4E_Omit, Totaltuna, lextoc, Reddev32, Taffy, Chosen and LittleSunshine.

FA Update ladder

Lobby 0.10.94 – New matchmaker function.


  • Fixing an error with corrupted replays.
  • Custom map pool for the matchmaker.

How is matchmaker working now?

You are now selecting the maps you want to play out of 80+ maps.

When you are matched against someone, the server is checking both players map list, make a common pool of your maps, and randomly choose one in that list.

What if I didn’t select any map, or there is no common maps?

You need to have at least 15 maps in common.

If it’s not the case, the server is throwing a dice. Depending of the result (random), it will complete the list to have 15 maps with one of these rules :

  • Select the top selected/popular maps. (it’s similar to constant poll over the map list).
  • Randomly select map in the map pool of player 1.
  • Randomly select map in the map pool of player 2.

For the last two cases, if it still doesn’t have 15 maps at the end, it will use the first case to complete the list.

If there is no common map, you have 33% chances of having a map of your list, 33% of having a popular map (can be ones of your list), and 33% chances of playing the favorite map of your enemy.

If there are some common maps, the chances of having a map of your list are of course higher.

So, to have more chances to play a map you like, you have to select at least 15 of them, but it’s not mandatory.

FA Update

Lobby 0.10.85

With the recent addition of two majors features (mod vault & cooperative campaign), the lobby is now in 0.10.xx releases.

What’s new?

  • Cooperative leader board is in place. Fight for the best time!
  • Sounds for vanilla campaign is now working (thanks to Myromax and Complex). In a more general way, the lobby is now supporting additional sounds for custom maps.
  • The lobby has now an announce bar when someone close to your skill level is available for a game through the matchmaker.
Lobby Update

Lobby 0.8.3

  • We’ve replaced the current random faction option (closing your eyes, hovering your mouse over the icons and click) by a computerized random (probably less random that the previous method).
  • The online replay vault displays the start time (local time for you), and will arrange replays by days.
  • The online replay vault can display teams, factions, scores and results when you select a replay.
  • You can search the vault with the player name (will take account of all his previous names), a (partial) map name, and/or the featured mod.