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Temporary disruption on FAF services
Dear Commander, yesterday we found a security vulnerability in our API. After some evaluation yesterday we decided that we immediately need to hotfix this issue regardless of the impact it will have on our other services. As a result of that a lot of errors will occur around FAF and stuff will break, especially in […]
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New executable
Hello Commanders! We’ve pushed a new executable (ForgedAlliance.exe) on the production server which was modified in order to avoid desync issues in games and replays that occurred a lot when a user was leaving the game. In order to make this possible the UI will be put to a halt for 10 ticks which takes […]
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Game Patch 3708
Hello Commanders! Today we released a new development patch with the patch number 3708!New features include (but are not limited to): Improved shader for Seraphim A Curated Maps Button in the game lobby to promote maps picked by the M&M Councilor Auto fill lobby slots Remove invulnerability from the Novax Satellite to avoid bug abuses […]
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replay server switch
Hello Commanders, after a few weeks of testing we are now using the new replay server which was written by Mazernoob and Dragonite. The old replay server had two big issues which we hope to resolve with this new server: 1. Broken replays due to the server not picking the correct file 2. The current […]
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3706 hotfix patch
Hello Commanders! Due to issues with the last patch we had to revert the executable for the game which is currently causing issues with the legacy client. Fortunately we were able to get a quick fix for the exe from Kyril/FAETHER which is going to be deployed with this hotfix. The game patch 3706 also […]