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    • Patch 3738
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  • Clash of Clans Tournament

    By

    Rowey

    Tournament
    16/03/2017

    It’s time to prove what clan can not only succeed as warriors in aeolus or in custom lobbies but also against their competition; their fellow clans. Prove not only your own capability as a commander but also your ability to adapt strategies alongside friends and allies across a varied spectrum of maps! Battle some of…

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  • Beta 3678

    By

    Rowey

    Uncategorized
    15/03/2017

    Beta patch 3678 is released, click on FAF Beta in the play tab to play it. Patchnotes can be found here: http://content.faforever.com/patchnotes/3678.html Please note that this is a beta, all changes are subject to possible removal or alteration. Leave your feedback here: http://forums.faforever.com/posting.php?mode=post&f=67 JaggedAppliance

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  • Equilibrium featured mod ranked!

    By

    Rowey

    Game Development
    14/03/2017

    Recently, the Council of Setons has approved the Equilibrium balance mod to become ranked! Your rating will change as a result of playing it as long as all the other settings are suitable for a ranked game. Surprise! This may sound concerning, but the reason it got approval is because it was decided that map…

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  • March 2017 Server update v0.6.1

    By

    Rowey

    Game Development
    13/03/2017

    The server has been updated to v0.6.1. Normally I wouldn’t include the API or database changelog, however, since the server changes aren’t very impressing I’d like to show you that more than just those two fixes have been done. Changelog Server Fixed issue #197 “People can’t join my Coop game” Fixed issue #275 “Make Equilibrium ranked”…

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  • Client Version 0.12.4 Preview

    By

    Rowey

    Game Development
    11/03/2017

    Hello FAF, 0.12.3 had a few bugs so it was never released as final update. We fixed those bugs and some other things to bring you 0.12.4: Fix irc/notification recursion loop (#638, #641) Fix movie file crc calculations (#640, #642) Make Github updater see prereleases (#643, #645) Fix null byte being logged by replay code…

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