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  • Steam OpenId – Account linker.

    Steam OpenId – Account linker.

    By

    Rowey

    Newshub Archive
    04/09/2013

    For now, Forged Alliance Account were tied to computers. It was not possible to create or log in a second account on a single computer. This protection is there to reduce the amount of smurfs. Smurfing is utilizing an account with a lower ranking than usual to beat up on lesser players. It is now…

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  • Lobby 0.8.70

    By

    Rowey

    Game Development
    30/08/2013

    Change log : Core: FreeImage warning are now ignored. They were causing the annoying, but harmless “Application has stop incorrectly, ….. check faforever.exe.log” errors when the lobby was closing. Incorrectly downloaded images are correctly replaced with the usual placeholder. Galactic War: Fixed an issue with the reinforcement panel crashing the lobby when units were given.…

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  • Lobby 0.8.69 – Mod Vault.

    By

    Rowey

    Game Development
    27/08/2013

    Thanks to johnie102 (http://www.faforever.com/forums/viewtopic.php?f=45&t=3845), FAF has now a mod vault. This is an alpha version. These functions should work: Listing sim mods used in the “find games”. Auto-downloading sim mods when joining (if they are in the vault). Uploading mods. Managing UI-mods from FAF lobby. Filtering mods. These functions will not work : Adding a comment…

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  • Lobby 0.8.63

    By

    Rowey

    Game Development
    20/08/2013

    A galactic War update : You can now offer unit reinforcements to someone of your faction. New players start with 0 credits. Attacks are free at rank 0 (the starting one). Attacks cost more as your rank is higher (rank * 100). You can only attack a single planet at once. Second in command is…

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  • Lobby 0.8.61

    By

    Rowey

    Game Development
    18/08/2013

    Changelog : Multi-threaded map preview download. Galactic War replays can now be played correctly. Multi-threaded map preview download Before this update, a newly installed client or a client with a cleared cache (options – Clear – Cache) was experiencing a major slowdown/lockup in the replay vault, or some mini-freeze regularly. These locks were due to…

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