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Game Patch 3699
Hello Commanders, We are releasing the Game Patch 3699 today, which contains but is not restricted to : – The removal of friendly fire collision between allies, so that your shots are not blocked by allies. – The ability to select experimentals as well as upgradable/defensive buildings being constructed. – Saving the upgrade progress on…
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Enforcing one-account-per-machine
Dear FAF users, As some of you might know, FAF has a one-account-per-machine policy. This is necessary as some folks invest an incredible amount of time in creating multiple FAF accounts in order to circumvent bans, manipulate ratings upload cheat maps or for any other malicious behavior that hurt the FAF community. For quite a…
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3698 Hotfix
Hello Commanders, We just released an hot fix (3698) for the AI taking over the player in the ladder, which was not suppose to happen. This hot fix should also fix the no rush timer enhancement from 3697 . It wasn’t working due to the new executable that wasn’t correctly shipped in. Some people have…
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Upcoming game patch 3697
Hello Commanders! It’s been quite some time since we had our last game patch. If my memory doesn’t trick me then the last one was probably last December actually. Some of you may have noticed the lack of time that Icedreamer can spend on the FAF project and in order to not let everyone’s effort…
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Game Engine Update
We’ve pushed a small update to ForgedAlliance.exe as a standalone update outside of the normal game patch releases. This update addresses the following issue: https://github.com/FAForever/fa/issues/2292 Where double-clicking on wall-sections would not cause group selection. Many thanks to Kyryl (Etherr) for the tweaking of the game binary to make this work!