Ladder Season 3 ! Map poll vote.

The third season is about to begin !

The top 3 of each league from season 2 will be rewarded with an unique custom avatar, until season 4.

There will be given in about 15 days.

For now, you can vote for maps of season 3 by logging in with your FAF client.

Surveys link :

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Wildman avatars.

You can earn an unique Wildman avatar by pledging for the Wildman kickstater !

Contact a moderator if you want them !



You will need to provide us a proof of your backing, by doing a screenshot of your pledge confirmation mail :

But without the blur :)
But without the blur ๐Ÿ™‚

Chris Taylor talks to you !

At the same time I’ve wrote the news about GPG, I’ve sent an email to Chris Taylor saying that he could count on us for supporting him.

I’ve got an answer today. I will keep it private, but he wants you to know some stuff about Wildman.

I hope that everyone knows that my intentions are to make another crazy game, something that pushes the boundaries and creates a new experience, risky at that may be.

And it’s true, I think what he is trying to do with Wildman was never done before. He may invent or re-invent something here.

I wasn’t that interested in RTS before TA. The scale in other RTS was naive (and still is in most games).
How many times did you say “Oh my god that thing is HUGE” in a RTS or a MOBA ?

Full of epicness.
Full of epicness.

CT games was always able to achieve an epic feeling that I wasn’t able to find in any other game. You start small and escalate to something very powerful and huge. That’s what I’ve loved with Demigod (and I hate MOBA in general).

So even you don’t feel interested by that kind of game at a first sight, consider that CT and his madness is behind it ๐Ÿ™‚


GPG situation.


As you are probably aware, GPG is on the brink of closing if their kickstarter does not succeed.


Maybe it’s not your favorite kind of game, but it’s actually pretty unique and probably never done that way.

I would like to remember that you are here because that guy (Chris Taylor) revolutionized an existing kind of game some years ago, and you are currently here to play its spiritual successor.

He has done ย more than anyone else for us, maybe not always as expected (no, we won’t forgive supcom 2 :), but always with his heart and soul. That’s rare enough to let that go away.

And I also want say, for those who still has a gripe about the discontinuation of supcom/FA or the failure of Supcom 2, that it wasn’t his willing.

More than anyone else, “little” game company like GPG are tied to their publisher, and must do what they decide. This time with Wildman, WE are the publisher !

On a personal note, he is also the guy that accepted to do a little 30 min interview for FAF launch event, and finally talk with us for almost two hours ! ( (starting at 1:27)
I would like to know who else has done something like that for a community that he doesn’t get money from anymore.

He is that kind of guy and deserve our respect and support.
If you cannot pledge for any reason, you still can make noise around you. This is really important for them.


Client Update

Together with the newshub the new client version comes with the latest development advances.

The most obvious change are probably the new colors. Important buttons are now also colored to help you find the important things quickly. We also highlighted the currently active tab, so you can see at a glance where you currently are.

Speaking of tabs, the tabs on the side were moved under the main navigation to help free up space. This should help you, if you use the client in a smaller window. These tabs will now also remember in which state you left them, so if you go from the 1v1 tab to the map vault to check the current ladder maps and then return by clicking the play button, you will return straight to the 1v1 tab and not default to the first tab anymore.

The navigation buttons in the vault got an overhaul, so they are now hopefully where you would expect them to be.

We added a new setting where you can choose which tab you start on.

As always there have been quite some bugfixes on top of that.