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Development update: Lobby 2.7
Hello, So it’s been a few weeks since my last development update, where I wrote about our ongoing efforts with improving how the game establishes connections. We’re still working on this update, coined the ‘Network Update’ and it is coming along nicely! In the meantime, as a lot of you have noticed, the ingame lobby…
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Server restart
The server has been restarted today, with no significant changes to code. We have to do this occasionally, because the servercode contains a memory leak that eventually causes severe slowdowns, if left unmanaged. We did bump the timeout before the server tells players to connect by proxy, which should slightly mitigate the problem described in…
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Development Update: The lobby and networking
To raise awareness and shed a little light on what goes on with development on FAF, I will start being a bit more active with communicating publicly about what we’re working on. I will be slightly technical, but I will try and remain understandable to the masses. I’m thinking bi-weekly posts for now. In this…
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Changing your name
We’ve had a lot of requests to change how often we allow users to change their name, and we understand both sides of the argument: It can be frustrating to be stuck with the name “Chuck”, while it’s also frustrating to attempt to identify who’s who and what’s what when everyone changes names as often as…